Menu overview
The menu is everything your stores sell — categories, items, their sizes, and the add-ons that go with them. This page explains how it is put together; the pages linked at the end cover each part in detail.
Two tiers: master and store
The menu follows the same master-and-store model as the rest of the app.
The building blocks
The master menu is built from four kinds of thing:
Categories
Group items — "Drinks", "Rice meals", and so on. Every category is either single or combo (see below).
Items
What a customer orders. An item has a name, a description, a base price, and an optional photo.
Sizes
Defined on a category, so every item in that category shares the same set — Small / Medium / Large, for example. Each size adds a price adjustment on top of the item's base price, and one size is the default.
Add-ons
Extra choices attached to a category — "Extra cheese" or "Pick a drink". An add-on group sets how many options a customer can choose, from a minimum to a maximum, and each option can carry its own price.
Single and combo
A single item is sold on its own. A combo item is a set built from other items — a burger, a side, and a drink bundled together, say. A combo is priced as one item; you define which items, or which category to pick from, make up the set.
What each store can change
A store never edits the master menu. From its own store menu it can:
Show or hide
Any category, item, size, or add-on. Hidden ones stop appearing in the POS, so a store carries only the part of the catalog that fits it.
Override prices
Keep the master price, or set the store's own, for an item, a size, or an add-on option.
Recipes link the menu to inventory
A recipe ties a menu item — optionally per size — to the inventory it uses, with the quantity each sale consumes. With recipes in place, selling an item deducts its ingredients from stock automatically. Recipes are part of the master menu.